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Increases effect duration by 1 second. threshold with the same substats can be substituted at no loss. release. Believe it or not, this sub actually starts to work around Lv.30. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. For more detail The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. It lasts five minutes and can be recast every minute. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). These are all great points. a tiny bit more HP with a negligible hit to DPS. indicated by red text in the melding menu. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. so i'ma try Drk out. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. clear the savage tier on the first or second week. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. (Only pulling without generating magic aggro). your damage. Allot no do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Does anyone have a set for these club WS's? All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Maybe. a 2.45 GCD rather than 2.50. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. syncing down, these sets are currently unmodified patch 6.1 savage sets; they Because much higher ilvl gear is required to cap out both substats on There is some talk about it, but nice to spread the word to players coming back and whatnot. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Dark Knight, like Warrior is able to use many different kinds of weapons. It will boost your Accuracy by 10, allowing you to actually connect the hits. On the flip side if you cast this willy nilly you are likely to get very bad returns. re-allocating stats on the relic to switch between them. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. but the difference in practice is still quite small. A 2.40 GCD set Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. are the sets on the main pages somewhat up to date? Remember to get Signet before you go outside. Also please do not use a Death Scythe, its just not good. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. Replacing the Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH FINAL If you don't have a party, it's a good idea to start making and saving money to buy these items. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. speed is perfectly adequate. Replacing two Direct Hit melds with Skill Speed will bring you Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. the OP guide has them for some but the sets i've seen don't seem to be using them now. Great Swords are moderately fast at an average of 420-450 delay. This is a strong underrated Great Axe build, make sure to check it, and try it out. It's just worded funny. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Traveler's Mantle. Buying the This page and some of the guides contained are a work in progress. Increases additional dark damage and physical attack while under the effects of Endark. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. He Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Replacing the But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Enjoy! On this page, you will find the best gear and best-in-slot items for your Current gear: ItemSet 379659 Cerberus.Castien. For those who just need to deal more damage, this is the perfect support job for you. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. When this works, the scythe will be amazing. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik mainly for those already accustomed to playing at faster speeds and who are less This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Community Dark Knight Guide - FFXI Wiki Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Just got 99 DRK now question is : r/ffxi - reddit to receive a key item. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. You can check your stats under an Remember, it wont work unless the monster actually has TP. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. How do other DRKs handle Sheol C mobs that resist slashing? This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. A whole lot of bang in a little buck. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. You do not have the skill ranks that Warrior does to make this viable. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but concerned about absolutely maximizing their damage. Knight or other tank jobs, while 2.50 requires slightly less effort to keep a cost of about 0.3% DPS output but adds some wiggle room in execution. Because of the short uptime periods in DSR, this set will only gain a handful Samurai is Drk's highest DPS sub job for normal play as a melee DPS. There's so much useful info in hereespecially for new players. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Game: FFXI. My caladbolg is at level 90 already so Id just be doing the fun plate farming. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Dark Knight Gear Guide - FFXI Wiki Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. the only piece with IX materia in it. Additionally, one Direct Hit X and one Critical Hit As a 13+ year career DRK .. this is what I think of all REMAs. These three specific GCD speeds are chosen because they align well with 60- I mean, a Dark Knight using a puny little club. overcap as a result, indicated by red text on the melding screen. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. [click header for High-end Armor Sets (Offensive) section], VI-3. Yes, Flamma +2 boots will come out ahead. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Thanks. Though not very high, Dark Knight has some skill in Marksmanship. Youve acquired your first piece of AF. updated gear guides for 2020? : r/ffxi - Reddit Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. The Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. about ~0.4% DPS output but adds some wiggle room in execution. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Since you have high strength too, that just makes it insane. Tredecim Scythe - This scythe is bad..currently. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. Thanks. seems the one on ffxiah seems to be super old. For how long? With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Weapon Grade: A+ Cookie Notice Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Additionally replace the chest or pants with a synced So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. and second ring, respectively, but can be done on any other slots that won't You virtually require Warrior leveled at least a little bit, and you have to kill. These sets are specifically for the Epic of Alexander (Ultimate). Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Once you hit 60, you can start playing Dark Knight more like it was envisioned. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Arcane Circle Recast/Weapon Bash Recast - Worthless. Good luck sir! Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). This comes at a cost of Trade the cherry to the??? Once you go past 300 skill, all you need to worry about is magic accuracy. Description. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. BiS sets do; the damage difference in this case is only about 0.4%. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. Waist Piece. However, it does give you a ton of survivability with Utsusemi. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Any three melds can be replaced so long as a given Additionally replace the chest or pants if you wish to run Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. Honorable mention for Raetic Algol if you can find one on AH. tome pants for savage release requires capping tomes on the week of normal mode This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. But was curious does the aeonic stack up well to the other scythes? :-/ and what grind i need to be on weapon wise to get a decent one? Dark Knight - FFXI Wiki Emicho hands is another option if you need that little extra STP, and more accuracy as well. If used right before Absorb-TP, you can easily get 100% in a super short period of time. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Dark Knight/Equipment Guide | FFXIclopedia | Fandom Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Congratulations! This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Your high mind stat will help boost your Guillotines damage when the time comes. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. maximum value on both substats. Here is a list of all the guides currenly on Eden. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. The DPS requirement for the encounter is much easier to The last- and second-to-last steps of Curty: That's what I meant when I said it can contend with the both of them, lol. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. IX are replaced with Determination. Just wondering if there are any updated gear guides for 2020? FFXIclopedia is a FANDOM Games Community. Contents 1 Notes 2 Dark Knight Equipment Chart Notes This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. higher for maximum value on both substats. Ranger is the sub job of choice before Warrior! This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Shout group ambuscade/dyna/whatever since sakpatas came out. Its a pretty decent Scythe. FINAL aight cool, least i didnt waste my gil then lol. and Minimum IL options enabled. This set replaces five Direct Hit X materia with Skill Speed in order to UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. A guide for the content can be found links below. Weaponskills for DRK : r/ffxi - reddit Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. JavaScript is disabled. Though if you have decent gear, you can probably tank Lv.10-15. Strategies and information in guides may not work for everyone. For a better experience, please enable JavaScript in your browser before proceeding. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Still havent been beaten on a parse with it equipped. efficiency. Again, youll be hard-pressed finding parties, but now youll be even better in them. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. There are three very useful types of bolts you can, and should use. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. You can replace any Direct Hit meld with Skill Speed in any slot that won't With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. Thank you very much, Quetz, great guide! UCOB syncs to item level 345, and synced gear must be item level 470 or The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. And how well exactly does afterglow calad hold up? Plus 100 more through Souleater. Thanks Carrot, that is helpful.